- [ ] Evil Tortilla Games
- [ ] Software Architecture
- [ ] Split-screen Support
- [ ] Menu Systems
- [ ] Matchmaking Systems
- [ ] Shared networking mode
- [ ] Dynamic soundtrack
- [ ] Graphics Settings
- [ ] Audio Settings with Wwise
- [ ] Custom controls
- [ ] Mouse/keyboard
- [ ] Xbox, PlayStation
- [ ] Xbox, PlayStation ports
- [ ] (consider removing) Performance optimization
- [ ] Belly Bumpers
- [ ] Gameplay mechanics
- [x] Advanced rigid body movement
- [x] Debug visually with custom library
- [x] Custom physics for bumping, ground pound, smacking, blocking, etc.
- [x] Eating system with blend shapes for dynamic bellies
- [x] Shader for eye control
- [x] Power Ups
- [ ] Dynamic character change
- [ ] enum Platforms
- [ ] Editor windows
- [ ] Support for multiple platforms:
- [ ] Showcase achievement unlock use case
- [ ] Showcase player creation use case
- [ ] Party Game scriptable object architecture
- [ ] Create Party Modes as scriptable objects
- [ ] Create skins as scriptable objects
- [ ] Dynamically add/remove players
- [ ] Each player is linked to an enum platforms playe
- [ ]
- [ ] Host-client architecture with client side prediction (Photon Fusion)
- [ ] Create rooms with a join code
- [ ] Invite support
- [ ] All gameplay systems network with client side prediction