The PlatformManager’s inspector is your destination for selecting and configuring platforms. Add PlatformManager.cs to an empty gameobject to get started.
The PlatformManager mantains a platform selection for each build target. The object is saved through Unity serialization and thus can be saved to your scene or as a prefab.
Platforms available in your project will show up here. Select a Platform to run your game with its backend.
Platform packages available for download via the Unity Asset Store will be displayed here. Purchase and import a platform package to begin using it in your game.
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After selecting a Platform you will be able to edit the Platform Settings. Some settings may be requried to be filled in to use the platform, ex: Steam App ID.